emook
Central Cavern
Posts: 1
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Post by emook on Jul 20, 2017 22:03:33 GMT
I wrote an application that stitches some bits and bites together to easily add music to your AGD game with no programming knowledge needed. Just save your game without a basic loader as game.tap (make sure you turn off AY AFX) in to the musicizer folder, then drop a pt3 file on to AGDMusicizer.exe! Hope you find it useful. zxbasic.uk/files/agdmusiczerv1.rar
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bryza
Cold Store
Posts: 3
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Post by bryza on Jul 22, 2017 17:12:05 GMT
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Post by Aleisha Beesher on Oct 7, 2017 19:55:54 GMT
Curious, does this download link still work for people? I seem to be having some issue getting the file (though it's entirely likely it's something on my end).
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Post by zynaps2017 on Oct 7, 2017 20:54:47 GMT
Aleisha.
There is a new version that emook did. In this new version, you could use more music files (with less than 14,224 bytes all) and a loading screen.
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Post by Aleisha Beesher on Oct 8, 2017 2:17:10 GMT
Aleisha. There is a new version that emook did. In this new version, you could use more music files (with less than 14,224 bytes all) and a loading screen. Sweet! I'm curious to check it out. Do you know of a link, by chance?
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Post by zynaps2017 on Oct 8, 2017 8:00:33 GMT
Oh... Sorry... Here it is. Read the instructions cerefully (Readme.txt file). But remember... The directory must be on the root or in directories without space between names (all AGDMusicizers works this way). Example: c:\AGDMuzicizerII d:\games\AGDMuzicizerII c:\zxspectrum\prog_emul\AGDMuzicizerII If you put it on a directory branch with spaces, it wont't work (any of AGDMuzicizer works that way). Example: c:\games of zx\AGDMuzicizerII c:\zxspectrum\music program\tapes\AGDMuzicizerII P.S.: I put the AGDM 1.7 too, that allows to use just one music file, in case the AGDM II were too complicated to manage.
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Post by Aleisha Beesher on Oct 8, 2017 12:49:12 GMT
Cheers! Thank you!
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Post by nra on Apr 19, 2018 17:01:01 GMT
How to switch tracks properly, which event?
TY
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Post by picachu on Jun 20, 2018 12:32:49 GMT
Very good!!!! But a question. It works also recording the game.tap with spectaculator I wrote an application that stitches some bits and bites together to easily add music to your AGD game with no programming knowledge needed. Just save your game without a basic loader as game.tap (make sure you turn off AY AFX) in to the musicizer folder, then drop a pt3 file on to AGDMusicizer.exe! Hope you find it useful. zxbasic.uk/files/agdmusiczerv1.rar
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Post by picachu on Jun 21, 2018 8:57:48 GMT
Very good I have tried the program with the spectaculator. And it works and says the video. But I have a couple of questions. Once I have added the audio to the file tap as you re-record it with the audio already inserted ?? And another question, how can I assign one audio or another to different screens within the same game? I hope you can help me. Thank you. I wrote an application that stitches some bits and bites together to easily add music to your AGD game with no programming knowledge needed. Just save your game without a basic loader as game.tap (make sure you turn off AY AFX) in to the musicizer folder, then drop a pt3 file on to AGDMusicizer.exe! Hope you find it useful. zxbasic.uk/files/agdmusiczerv1.rar
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Post by picachu on Jul 1, 2018 19:33:58 GMT
Good morning, the program is great. But, and if I do not want to add the loading screen ?? Only the audio ?? How would it be??
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WauloK
Wacky Amoebatron
Blue Bilby MPAGD dev
Posts: 41
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Post by WauloK on May 10, 2020 9:53:12 GMT
Tried it out. agdmusiczer1.7 works on a couple of the included pt3 files but not all of them.
AGDMusicizerII-release doesn't seem to work at all either with included demo files or other files.
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Post by roolandoo on Jul 5, 2020 17:03:46 GMT
The same thing happens to me as WauloK , AGDMusicizerII does not work with my .TAP files but it does with the demo. Could it not be compatible with .TAPs generated with MPAGD?
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