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Post by Jonathan Cauldwell on Feb 11, 2018 0:00:45 GMT
I've been playing with the editorless Timex/Next compiler and have created a ZX Spectrum version. It's now possible to create versions of your game for the Timex/Next and Spectrum with just a few modifications to your source code. Work has now commenced on a CPC compiler and engine and an Acorn Atom version is looking promising... AGDSpectrumAndTimex.zip (163.02 KB)
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Post by velesoft on Feb 13, 2018 1:12:00 GMT
I've been playing with the editorless Timex/Next compiler and have created a ZX Spectrum version. It's now possible to create versions of your game for the Timex/Next and Spectrum with just a few modifications to your source code. Work has now commenced on a CPC compiler and engine and an Acorn Atom version is looking promising... View AttachmentThen if now AGD support attributes size 8x1 then may be with small changes add also SAM COUPE mode 2 support. Sam Coupe contain also multicolour graphic mode as Timex (from 16384 = pixels 6144 bytes + from 24576 = attributes 6144 bytes), but all videoram data are linear). Palette 128 colours is easy accessible via single OUT for each of 16 zx colours.
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