Post by highrise on May 6, 2018 8:42:03 GMT
Hi guys
For those of you who don't use the Facebook page, AGDX is an 'enhanced' version of the original AGD which is not an official release but does have Jonathan's blessing (i.e it's not a hack). The 'X' means 'Expert Edition' as it is designed for experienced AGD coders with more features aimed at those who want to import / export code, implement assembly language and so on.
It is fully compatible with AGD 4.7 and included a lot of additional features to the editor. The current version is 4, which is a beta so should be used with caution. Here are some of the features:
Small bug fixes:
- particles would not display when screen was on far right edge. Now works.
- Copy / Paste from Sprite to Object and vice versa now works
- small bug in vertical flip is fixed
General:
New key layout - keys are consistent for all editors:
NEXT / PREVIOUS is now '-' and '='
Frame step and block type step is now '1' and '2'
Editor starts with all events empty, no code at all
Editor starts with only one sound and one message
Load Game now has a prompt to prevent accidental loading
Option to turn game templates on / off (default OFF)
Option to save entire memory up to 64768, to include any added assembly code or data.
Image Editor
Rotate, Shift, Invert, Preview pane and ink / paper preview added
Show memory positions to allow import from binaries
reverse frame key (move forward and back between frames)
sprite sheet (preview all sprites on page which can be saved)
Screen Editor
B - select block from current map (works like copy)
Z - place block zero (works like delete)
current block number, line and column shown
Script Editor
Short keywords. Helps with longer scripts with deeper nested IFs, saves editor buffer space.
Import / Export Scripts
Block Editor
- removed limit on block types, now called 'SPECIAL' (8- 255) which can be detected using ASM.
Available here, feel free to ask questions.
www.dropbox.com/s/p28t3ierquizrt2/AGD4.7X4_beta.zip
For those of you who don't use the Facebook page, AGDX is an 'enhanced' version of the original AGD which is not an official release but does have Jonathan's blessing (i.e it's not a hack). The 'X' means 'Expert Edition' as it is designed for experienced AGD coders with more features aimed at those who want to import / export code, implement assembly language and so on.
It is fully compatible with AGD 4.7 and included a lot of additional features to the editor. The current version is 4, which is a beta so should be used with caution. Here are some of the features:
Small bug fixes:
- particles would not display when screen was on far right edge. Now works.
- Copy / Paste from Sprite to Object and vice versa now works
- small bug in vertical flip is fixed
General:
New key layout - keys are consistent for all editors:
NEXT / PREVIOUS is now '-' and '='
Frame step and block type step is now '1' and '2'
Editor starts with all events empty, no code at all
Editor starts with only one sound and one message
Load Game now has a prompt to prevent accidental loading
Option to turn game templates on / off (default OFF)
Option to save entire memory up to 64768, to include any added assembly code or data.
Image Editor
Rotate, Shift, Invert, Preview pane and ink / paper preview added
Show memory positions to allow import from binaries
reverse frame key (move forward and back between frames)
sprite sheet (preview all sprites on page which can be saved)
Screen Editor
B - select block from current map (works like copy)
Z - place block zero (works like delete)
current block number, line and column shown
Script Editor
Short keywords. Helps with longer scripts with deeper nested IFs, saves editor buffer space.
Import / Export Scripts
Block Editor
- removed limit on block types, now called 'SPECIAL' (8- 255) which can be detected using ASM.
Available here, feel free to ask questions.
www.dropbox.com/s/p28t3ierquizrt2/AGD4.7X4_beta.zip