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Post by Jonathan Cauldwell on Jun 29, 2018 16:13:05 GMT
There are still plenty of issues to address but it's high time I released another version to fix a few older bugs and to make life easier for those using version 0.6. There's lots here; more tools, extra commands, new and improved editors and other stuff besides. MPAGD now fires up a code editor to edit the events and messages - it defaults to Notepad but you can change that. You can even integrate Kees van Oss' build suites to automate the whole build process. V0.7.zip (550.56 KB) If you can't download from here, head to my website where there's a copy on the Downloads page.
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Post by kempston on Jun 29, 2018 22:06:46 GMT
Thank you, thank you, thank you !
Thank you for this version and for all of your work.
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mulder
Wacky Amoebatron
Posts: 41
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Post by mulder on Jul 1, 2018 6:18:44 GMT
I'll give this a go when I have a spare moment, thanks Jonathan.
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Post by tpenalver on Jul 2, 2018 9:44:33 GMT
Hi, Some errors that I could find working in "Amstrad" mode:
* The asm code gives me the following error in this part of the code, on the line that calls "sra" in Winape Assembler. (NO PROBLEM WITH PASMO)joy0 ld c,0 ; clear c register. ld a,h ; joystick reading. and 5 ; get relevant bits. sla a ; shift into correct positions. ld c,a ; copy to c. ld a,h ; get joystick reading again. and 10 ; git bits we want.
sra ; shift these the other way. <-- Bad expression
or c ; merge with previous shifted bits. ld c,a ; store in c. ld a,h ; get joystick again. and 240 ; all remaining bits. or c ; merge in shifted bits. ld (joyval),a ; set joystick reading. ret ** Sometimes sprite and block editors get crazy about colours. *** Sprites don't show up well in the game. Could it be because of the resizing of the graphics editor? --> With PASMO are OK **** If you select the joystick control option in the game, the controls are reversed: You try to move to the right the player moves to the left (same up/down) (Redefine keyboard works well ) ***** SCREENUP Does not work. (I haven't been able to prove SCRRENDOWN) SCREENLEFT AND SCREENRIGT corrupts screens.
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Post by Jonathan Cauldwell on Jul 10, 2018 17:04:25 GMT
Hi, Some errors that I could find working in "Amstrad" mode:
* The asm code gives me the following error in this part of the code, on the line that calls "sra" in Winape Assembler. (NO PROBLEM WITH PASMO)joy0 ld c,0 ; clear c register. ld a,h ; joystick reading. and 5 ; get relevant bits. sla a ; shift into correct positions. ld c,a ; copy to c. ld a,h ; get joystick reading again. and 10 ; git bits we want.
sra ; shift these the other way. <-- Bad expression
or c ; merge with previous shifted bits. ld c,a ; store in c. ld a,h ; get joystick again. and 240 ; all remaining bits. or c ; merge in shifted bits. ld (joyval),a ; set joystick reading. ret ** Sometimes sprite and block editors get crazy about colours. *** Sprites don't show up well in the game. Could it be because of the resizing of the graphics editor? --> With PASMO are OK **** If you select the joystick control option in the game, the controls are reversed: You try to move to the right the player moves to the left (same up/down) (Redefine keyboard works well ) ***** SCREENUP Does not work. (I haven't been able to prove SCRRENDOWN) SCREENLEFT AND SCREENRIGT corrupts screens. Thanks, I'll investigate
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Post by fadgeplaysgames on Oct 5, 2018 14:56:26 GMT
hi, where can I find Kees van Oss's emulator build suites? You mention in the docs that they can be used to compile emulator files. Tried googling the name but not much came up
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