Post by Jonathan Cauldwell on Mar 10, 2019 23:39:17 GMT
Nra, I'll see if I can release 32-bit versions in the next update. It's not something I can build myself but Kees has been very helpful building 32-bit versions for me.
Also in the next update (coming soon):
Import AGD/AGDX games from TAP files When importing AGD 4.7 games, CONTROLMENU now generates equivalent code, with space (commented) for you to add redefine keys code Z80 Compilers can now be configured to produce output specifically for WinApe or SjAsmPlus assemblers Enterprise, Electron, Dragon/Coco support now in the editor New game checker tool, tells you if you are missing player spawn points on any screens 2 new options in script generator: Zynaps-style shmup control and satellite sprites that orbit the player 2 built-in fonts Updated documentation Compiler bug fix A few editor bugs fixed