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Post by highrise on Nov 29, 2018 5:23:07 GMT
Hi everyone I'm happy to report that the latest version of AGDX fixes the longstanding bug with displaying inventories and menus. You can also fix older games by applying the patch which is available here: www.dropbox.com/s/yghccm5x41jgtii/dboxpatch.zipAGDX is an update to the original AGD4.7 and is fully cross-compatible with over 100 new additions and a number of bugfixes. You can find a user group on Facebook, search for 'AGDX user group'. Thanks!
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Post by nra on Dec 9, 2018 0:30:33 GMT
Highrise, where people not much into socialization could get the latest AGDX? TY
(P.S. Is there're a POKE/patch to enable GETBLK/GETATT?)
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Post by alessandro on Dec 9, 2018 22:52:44 GMT
There is a thread here showing the address it can be downloaded from (I am getting it from there myself).
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Post by highrise on Dec 21, 2018 0:58:58 GMT
yes, it's possible to enable GETBLK / GETATT.
To activate these commands, you just need to add a simple assembly instruction, like so:
;detect block at line 5, column 7 LET LIN 5 LET COL 7 GETBLK .50 .53 .125
This will place the value of the block type at line 5, column 7 into the variable OBJ, which can then be tested.
If you want to use another variable, simply change the number 53 to a number between 29 and 48, where A=29,B=30, all the way to T=48. This will put the value of the current block at the LIN / COL specified in to the variable of your choice.
The same principle applies to GETATT.
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