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Post by Jonathan Cauldwell on Mar 11, 2019 20:09:39 GMT
Here's something to have a play with, a snapshot of a test I did with the forthcoming version 0.7.3. All the code in this example was created with the script generator and the whole test took about two minutes to put together, which explains the basic graphics. It's rather simple but demonstrates one of the new features rather well. Satellite.szx (6.37 KB) Key debounces need adding to the redefine keys script and the Cybernoid-style script's fire button but ignore that for now. All sorts of sprite movement patterns are possible in MPAGD. What do you think? What sort of event templates would you like to see added?
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