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Post by Jonathan Cauldwell on Apr 18, 2020 16:32:58 GMT
Details here. As always, let me know if I've broken anything or if you have any ideas for improvements.
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Post by oss003 on Apr 18, 2020 17:29:17 GMT
Hi Jonathan, great .... but I found a few bugs in the VZ200 editors: - SPRITE POSITION EDITOR: I did some tests but the VZ200 sprite editor still has a bug. Looks like the coordinates in the spriteposition editor are multiplied with 2 however they are shown right in the white window. Left is the position in the spriteposition editor and right is how it is displayed in the VZem emulator. - SCREENEDITOR: The screen editor of the VZ200 locates the blocks ok but the vertical coordinate is shown wrong in the white window (double value) This did work in the previous version .... this is my test program ... www.youtube.com/watch?v=5CQFniY5NSYAttachments:
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WauloK
Wacky Amoebatron
Blue Bilby MPAGD dev
Posts: 41
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Post by WauloK on May 3, 2020 3:50:07 GMT
One thing I've discovered is if I place a block in the Screen Editor which is cyan. Then I put a blank block on top of it to wipe it out, it still retains the cyan colour on that block space so when the player jumps there it gets partially coloured cyan. I tried creating another block in magenta and pasting it there, then put the blank block there again but it still has cyan. Is there any way of deleting a block so there's nothing at all there and no colour attribute?
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Post by Jonathan Cauldwell on May 3, 2020 20:17:52 GMT
The ink colour of the block you use to erase the old block needs to be the same colour as the player. It sounds like the blank block you are using has cyan ink
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WauloK
Wacky Amoebatron
Blue Bilby MPAGD dev
Posts: 41
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Post by WauloK on May 4, 2020 8:21:14 GMT
Ah ok that might be the default colour. I haven't edited the blank block. Thanks.
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