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Post by oss003 on Jun 11, 2020 9:05:43 GMT
I have a problem in MPAGD v0.7.9 .....
When I load a project, create a game or import a snapshot, the build is going fine and I can test the game in the emulator. However, when I load a font, the build is going wrong and no events are saved in the AGD file. What happens is that the path is set to the Font directory and isn't restored to the MPAGD directory. This also happens when importing a font from a snapshot.
Jonathan, can you have a look at this?
Greetings Kees
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