Long time no speak! I've been busy with other projects and also dealing with the fallout from having to close my school due to you know what. All in all a bit of disaster but on the plus side I've had a chance recently to come back to AGDx and add quite a few new features, the first of which is previewed here.
This latest version now supports AY tunes out of the box, so to speak - David Saphier's Musicizer is fully integrated into the suite, with a few additions, including compatibility with Shiru's FX, meaning for the first time it will be easy to switch between AY tunes and sound effects on the fly in your games (for example menu music, game over music, small tunes for collecting items, together with regular FX).
I will be passing this version on to my super kind patrons this weekend and once I get some feedback I'll look at a more general release.
In the meantime, enjoy the video, and have a great, safe, xmas.
This looks pretty damn fine. The lack of audio made me throw in the towel ages ago. Perhaps it's time to wake the cat...
Yes, adding music to agd was so complex (for me, as I'm not very bright) that I stopped using it but this has fired my imagination again and maybe now I can actually finish even a basic game.