WauloK
Wacky Amoebatron
Blue Bilby MPAGD dev
Posts: 41
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Post by WauloK on Apr 5, 2021 5:22:22 GMT
This happened when I was using the Colour VZ200 machine and also Acorn Atom Colour machines.
Make a few sprites (in my case 8), delete 2 sprites. Everything works. Use X to add a new sprite and it adds 4,000+ lines with DEFINESPRITE. Sample below:
I can't BUILD my game any more as I always get this on the build screen:
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WauloK
Wacky Amoebatron
Blue Bilby MPAGD dev
Posts: 41
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Post by WauloK on Apr 5, 2021 5:30:53 GMT
Not sure but it may be related to too many or not enough ENDIFs. I have the right number of sprites now but they are all blank:
Where is sprite data stored when using WinAGD? Can I copy it from a backup?
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Post by jltursan on Apr 5, 2021 7:55:19 GMT
I've already seen it, it's something related to delete sprites and then add again new ones. The AGD project is where the sprite date gets stored and as the file is encoded you can't fix it anymore.
Probably an AGD project <=> AGD source converter would be useful in such situations. Of course you can backup every change done in the project.
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WauloK
Wacky Amoebatron
Blue Bilby MPAGD dev
Posts: 41
|
Post by WauloK on Apr 5, 2021 10:56:15 GMT
Yeah. Well, luckily I don't trust programming systems and make ZIP backups relatively often. I had one I could rescue and the AGD CODE was still open in my Notepad++ so I copied it to the old backup and got it going again.
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Post by oss003 on Apr 5, 2021 12:01:09 GMT
It is not easy to copy the spritedata from a previous project file into a new project file ..... The project file format depends on the AGD version, in later version, extra sprites and data is included. I added a file with what I found out by exploring several project files. Attachments:APJ header.txt (2.44 KB)
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