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Post by Packobilly on Mar 11, 2020 21:17:37 GMT
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Post by AndyJF on Mar 12, 2020 8:00:41 GMT
Very nice Packobilly, I had great fun playing it! I got as far as arming the bomb (tough boss fight btw) but only made it a couple of screens after that, I will have another go later. I like the way you have to ration ammo, I found the screens with spikes top and bottom a little challenging but I got there in the end. A very polished game.
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Post by alessandro on Mar 12, 2020 10:58:06 GMT
A quite interesting effort, Packobilly. ¡Enhorabuena!
Maybe a bit too easy for me, I managed to reach the screen after the boss on my first go and playing very bad. But a promising debut nonetheless.
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Post by Packobilly on Mar 12, 2020 13:32:54 GMT
Hi, Andy and Alessandro. I have no words to express my gratitude. Thank you so much for playing it.
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Post by AndyJF on Mar 12, 2020 15:06:44 GMT
No problem!
Regarding Difficulty, I actually found it quite challenging. I had to use a couple of saves and several attempts to make it as far as I did.
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Post by sfranck72 on Mar 13, 2020 9:39:53 GMT
Hello,
Thanks for the game, I like the sprites and the gameplay. Challenging for a bad gamer like me. I expected a music for the intro or into the game to make it more inside.
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Post by Packobilly on Mar 13, 2020 10:39:07 GMT
Thats it. I made several attempts to include the music. Maybe in the next development I can get it. Thank your so much for your feedback, Sfranck72!!
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Post by AndyJF on Mar 13, 2020 19:13:27 GMT
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Post by Jonathan Cauldwell on Mar 15, 2020 13:44:12 GMT
Just a quick tip. I imported the .tap file into MPAGD version 0.7.6 but it didn't quite work and I couldn't collect the key on screen 3. After a bit of investigation, I realised you had a lot of IF CUSTOM... lines in one of the main loop events. These really belong in the player sprite event, so after I cut and pasted them there the game worked.
That aside, thanks for using 4.8 and writing the game. Guess we can say AGD 4.8 works now
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Post by Packobilly on Mar 15, 2020 19:12:33 GMT
Just a quick tip. I imported the .tap file into MPAGD version 0.7.6 but it didn't quite work and I couldn't collect the key on screen 3. After a bit of investigation, I realised you had a lot of IF CUSTOM... lines in one of the main loop events. These really belong in the player sprite event, so after I cut and pasted them there the game worked. That aside, thanks for using 4.8 and writing the game. Guess we can say AGD 4.8 works now Hi, Jonathan. This days ago I have been thinking about it. The custom check must be in event 0. Thats it. I will change and update it in Itchio. Thanks to you for developing this great tool, which allow us to make the dream of designing games.
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Post by Packobilly on Mar 15, 2020 19:19:05 GMT
Nice link, Andy. I have already read it some weeks ago. What happens is that I work on iMac, and since the last update to macOS Catalina I can't run any Windows app or .exe; Wine doesn't work. Now, the new OS uses 64 bits and Wine only works with 32 bits. Im thinking of repairing my old laptop PC. Thank you and cheers!!
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Post by Packobilly on Mar 17, 2020 18:33:56 GMT
Hi, AndyJF! I found in WOS an utility for making music called The Music Box. Using it, I composed a little homemade beeper music and included in UFO´s main menu. The Music Box runs in a ZX 48K and allows you to locate the music file into the address that you want, so I did it. Thank you for your help!!
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Post by alessandro on Mar 17, 2020 19:47:26 GMT
If you wish to compose music for the 48K, there's nothing better than Beepola I employed it for Lost In My Spectrum, Apulija-13 and Cronopios Y Famas.Download it from my website.
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